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귯 Pixologic Zbrush ѴϿ ̸ 귯 Թ̴. å 3D ְ 3D ̿ DZԾ ;ϴ е Ѵ. Ÿ ⺻ , Ʈũ , Dynamesh, Zremesher, Ӻ 3D ̿ DZԾ Ѵٸ ʿ ¿ Բ Ѵ.
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ǻ360 - 1st Թ ִ.
Part 01. Zbrush 01. Zbrush Ư¡ 1. (Polygon) Ȥ (Mesh) 2. ҽ(NURBS) 3. Sub-Divide, Smooth 02. غ 1. ϵ 2. Ʈ ġ 3. Ÿ ̹ ġ 03. ȯ 1. ťƮ 2. 3. UI 04. ȭ 1. Ÿ ư 2. ȭ ȸ 3. 4. ȭ ̵(Move) 5. ȭ (Zoom3D) 05. ȭ 1. ٰ(Perspective Distortion)2. ϳ ȭ鿡 ̰ ϱ3. Poly Frame(Shift + F)4. Floor GridPart 02. Zbrush 01. ⺻ ü 1. ⺻ 3D 2. ϴ 3. Ⱥ̰ ϱ (1)4. 02. Brush(귯) 1. 3D (Make PolyMesh 3D)2. 귯 (Z Intensity)3. 귯 ũ(Draw Size)4. 귯 簢, (Z Add, Z Sub)5. Focal Shift (2)03. Brush(귯)1. Standard | ǥ (Ű : B - S - T)2. Clay Build up | ױ (Ű : B - C - B)3. Dam Standard | ϰ (Ű : B - D -S)4. Smooth | ε巴 (Ű : Shift)5. Hpolish | (Ű : B - H)6. Inflat | â (Ű : B - I - N)7. Move | ̵ (Ű : B - M -V)04. DynaMesh(̳ )1. Ȥ 2. ݾ ָ ȭ3. Ų Ǯ ָ ȯ (3) - (4) - ذ 05. Stroke(Ʈũ) Alpha()1. Stroke(Ʈũ)2. Alpha() (5) - ǥ06. ŷ(Masking)1. ŷ ð 2. ŷ ε巴 ϱ, ϰ ϱ3. ŷ 4. ŷ = ̳ 5. Ʈũ ̿Ͽ ŷ (6) - ŷ (7) - Ʊ Ʈ07. (Mesh Select)1. Ͽ ̰ų 2. 3. 캰 (Crease)4. Divide VS Dynamic Subdiv (8) - ũ Part 03. Zbrush 01. ο (Boolean)1. ̺ ο(Live Boolean)2. ο (Boolean) (9) ο 02. DZԾ 3D 1. Ͽ ǥ2. ڽ ̿Ͽ ٸ , 3. ü 4. ũ 5. ũⰡ ʹ ũٸ Decimation 03. (Create Shell) 1. ũ ̳(DynaMesh) Ȱȭ2. β 04. (Zremesher)1. (Zremesher) ̾ƿ 2. (Keep group) + (Zremesher)05. 3D (3D Alpha)1. 3D Ȱ2. 3D Part 04. Zbrush Ȱ01. Ǿ(Zsphere) ù° _1. Ǿ(Zsphere) 2. Ƽ Ų (Make Adaptive Skin) (10) ZSphere 02. ZModeler1. Q(QMesh), (Extrude)2. (Polygroup) 3. ȭ(Sphereize), ϰ(Crease)4. μƮ(Insert)5. (Scale)6. μƮ(Inset)7. (Delete)8. 긴(Bridge)9. (Bevel) (11) - ZModeler 03. Ǿ(Zsphere) ι° _1. ̾ƿ 2. (Topology) (12) - 04. ο ij 1. ҷ2. Ǿ ü 3. ⺻ ü ҷ ֺ ü 뷫 4. ü : Zremesher, Zmodeler5. ü : (Edge Loop)6. 7. Ӹ : (Extract)8. Ϳ 9. Ź : 10. Ź : Zmodeler05. ä : Ʈ(Polypaint)1. ĥ 2. ÷ Ȱȭ(Colorize)3. 4. ̵06. Ǿ(Zsphere) ° _Ʈ 1. ִ 2. Ǿ 3. (Binding Mesh)4.