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޵ 귯 Pixologic Zbrush


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޵ 귯 Pixologic Zbrush

<ǰ> | ûϽ

Ⱓ
2020-05-29
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185 M
PC
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޵ 귯 Pixologic Zbrush ׸ 𵨸ѴϿ ̸ 귯 Թ̴. å 3D 𵨸 ְ 3D ͸ ̿ DZԾ ;ϴ е Ѵ. Ÿ ⺻ , Ʈũ , Dynamesh, Zremesher, Ӻ 3D ͸ ̿ DZԾ Ѵٸ ʿ ¿ Բ Ѵ.

ڼҰ

б ΰ , ()Ʈ ̳ , ũ ڵ ̳, BH3Dп ̳ Ȱ߰, ޵ ǥ̴.

δ
̳ ׷ȣ ũС
޵ ̳ 5 3D ù
޵ ̳ 5 𵨸
޵ ̳ 5 𵨸 A to Y
Ʈ 𵨸
޵ ̳ 5 ۸𵨸
޵ ̳ 5 ĶƮ 𵨸
޵ ̳ 5 ־ 𵨸
޵ ǻ360 - 1st Թ ִ.

Part 01. Zbrush

01. Zbrush Ư¡
1. (Polygon) Ȥ ޽(Mesh) 𵨸
2. ҽ(NURBS) 𵨸
3. Sub-Divide, Smooth 𵨸

02. غ
1. ϵ
2. Ʈ ġ
3. Ÿ ̹ ġ

03. ȯ
1. ťƮ
2.
3. UI

04. ȭ
1. Ÿ ư
2. ȭ ȸ
3.
4. ȭ ̵(Move)
5. ȭ (Zoom3D)

05. ȭ
1. ٰ(Perspective Distortion)
2. ϳ ȭ鿡 ̰ ϱ
3. Poly Frame(Shift + F)
4. Floor Grid

Part 02. Zbrush

01. ⺻ ü
1. ⺻ 3D ޽
2. ϴ
3. Ⱥ̰ ϱ
(1)
4.

02. Brush(귯)
1. ޽ 3D (Make PolyMesh 3D)
2. 귯 (Z Intensity)
3. 귯 ũ(Draw Size)
4. 귯 簢, (Z Add, Z Sub)
5. Focal Shift
(2)

03. Brush(귯)
1. Standard | ǥ (Ű : B - S - T)
2. Clay Build up | ױ (Ű : B - C - B)
3. Dam Standard | ϰ (Ű : B - D -S)
4. Smooth | ε巴 (Ű : Shift)
5. Hpolish | (Ű : B - H)
6. Inflat | â (Ű : B - I - N)
7. Move | ̵ (Ű : B - M -V)

04. DynaMesh(̳ ޽)
1. Ȥ
2. ݾ ָ ȭ
3. Ų Ǯ ָ ȯ
(3) -
(4) - ذ

05. Stroke(Ʈũ) Alpha()
1. Stroke(Ʈũ)
2. Alpha()
(5) -  ǥ

06. ŷ(Masking)
1. ŷ ð
2. ŷ ε巴 ϱ, ϰ ϱ
3. ŷ
4. ŷ = ̳ ޽
5. Ʈũ ̿Ͽ ŷ
(6) - ŷ
(7) - Ʊ ׷Ʈ

07. ޽ (Mesh Select)
1. ޽ Ͽ ̰ų
2. ׷
3. ׷캰 (Crease)
4. Divide VS Dynamic Subdiv
(8) - ׷ ũ

Part 03. Zbrush

01. ο (Boolean)
1. ̺ ο(Live Boolean)
2. ο (Boolean)
(9) ο

02. DZԾ 𵨸 3D
1. Ͽ ǥ
2. ڽ ̿Ͽ ٸ ,
3. ü
4. ũ
5. ũⰡ ʹ ũٸ Decimation

03. (Create Shell)
1. ũ ̳޽(DynaMesh) Ȱȭ
2. β

04. ޼(Zremesher)
1. ޼(Zremesher) ̾ƿ
2. ׷ (Keep group) + ޼(Zremesher)

05. 3D (3D Alpha)
1. 3D Ȱ
2. 3D

Part 04. Zbrush Ȱ

01. Ǿ(Zsphere) ù° _
1. Ǿ(Zsphere)
2. Ƽ Ų (Make Adaptive Skin)
(10) ZSphere

02. ZModeler
1. Q޽(QMesh), (Extrude)
2. ׷(Polygroup)
3. ȭ(Sphereize), ϰ(Crease)
4. μƮ(Insert)
5. (Scale)
6. μƮ(Inset)
7. (Delete)
8. 긴(Bridge)
9. (Bevel)
(11) - ZModeler

03. Ǿ(Zsphere) ι° _
1. ޽ ̾ƿ
2. (Topology) 𵨸
(12) -

04. ο ij
1. ׸ ҷ
2. Ǿ ü
3. ⺻ ü ҷ ֺ ü 뷫
4. ü : Zremesher, Zmodeler
5. ü : (Edge Loop)
6.
7. Ӹ : (Extract)
8. Ϳ
9. Ź :
10. Ź : Zmodeler

05. ä : Ʈ(Polypaint)
1. ĥ
2. ÷ Ȱȭ(Colorize)
3.
4. ̵

06. Ǿ(Zsphere) ° _Ʈ
1. ִ ޽
2. Ǿ
3. ޽ (Binding Mesh)
4.

ټ

  • 10
  • 8
  • 6
  • 4
  • 2

(ѱ 300̳)
侲
Ʈ
 ۼ ۼ õ

ϵ ϴ.